Super Movement High-Speed Movement
Cell Jr.

Cell 3 DP

Starting Skill Points 1
Starting Ki

Info

Switch Time 15 s
Health 35,000
Melee 2162
Defense 1000
Throw Damage 1187
Skill Point Regen 4.2
Max Skill Points 4
Ki 238
Ki Charge Speed 1.6 /s
Ki Blast Limit 4
Ki Blast Cost 20%

Skills

Skill Cost Activation Time Duration Health Gain Ki Bar Gains Type Buff/Debuffs
Solar Flare 2 0s 0s 0 0 Blind
Explosive Wave 2 0.4s 0s 0 0 Explosion

Supers

Name Slot Category Damage Cost Traits
Special Beam Cannon Super 1 Beam 6,174 30,000 Chargeable
Innocence Rush Super 2 Rush 8,457 30,000 Played after a hit
Super Kamehameha Ultimate Beam 14,250 50,000 In Sparking! Mode

Rush Chains

Perception Flying Kicks
Step-in Chain Flying Kicks
Rush Chain 1 Flying Kicks
Rush Chain 2 Flying Kicks
Rush Chain 3 Ki Blast Cannon +Ki Blast Cannon Smash
Rush Chain 4 Heavy Finish +Delta Heavy Finish
Rush Chain Down Grand Slash +Aerial Slash
Throw Straight Light
Ground Throw Angled Up Light

Ki BLASTS

Stand Standard Ki Blast
Movement Standard Ki Blast
Dash Dash Standard Ki Volley
Jump Standard Ki Volley
Stand Smash Standard Smash Ki
Movement Smash Standard Smash Ki
Dash Smash Standard Smash Ki
Jump Smash Standard Smash Ki