Normal

Overview

The Normal Class has no stat modifications, meaning it functions as the default baseline with no strengths or weaknesses. It's a class that players may use to start with, but it lacks the enhancements or drawbacks found in specialized classes. Essentially, this class doesn't offer any advantages in terms of combat, energy management, or defense, which suggests that it’s the most neutral starting point for players before applying any upgrades or adjustments. This class is best used as a foundation for players who wish to customize their abilities and attributes over time, as there are no inherent boosts or penalties.

Stat Changes

No Changes (Default)

Power

Overview

The Power class is designed to balance high physical offense with a slight penalty to Ki-based ranged attacks and super damage, while providing solid defensive boosts and energy recovery. Strengths: Strong Physical Damage: With Rush, Smash, Combo, Throw, and Pursuit Damage all at 15%, this class excels at close-range combat, delivering high damage with physical attacks. High Combatives Charge: The Combatives Charge (30%) is a huge boost, allowing you to quickly charge and use your special moves more often, giving you a strong advantage in battles that rely on fast skill usage. Defensive Bonuses: Both Melee Defense (5%) and Ki and Super Defense (5%) help make the class more resilient to incoming attacks, allowing you to tank a bit more damage while still delivering strong offensive pressure. Sparking Gauge Charge Speed: The Sparking Gauge Charge Speed (20%) allows you to charge up the Sparking Mode faster, which is a great advantage for turning the tide of battle by temporarily boosting your power. Weaknesses: Penalties to Ki-Based Ranged Attacks: Rush Bullet Damage (-15%), Smash Bullet Damage (-15%), and Smash Ki Charge Rate (-15%) all suffer penalties, making your Ki-based ranged attacks weaker. This class focuses on physical attacks rather than Ki blasts, so you may need to rely on physical offense more heavily. Lower Super Damage: Rush Super Damage, Blast Super Damage, and Blast Ultimate Damage all suffer a -5% reduction, making your supers less effective compared to other classes. You’ll need to rely more on physical damage and less on Ki-based specials for finishing moves. Ki Blast Energy Cost: The Ki Blast Energy Cost (10%) is higher, meaning your Ki blasts will consume more energy, so you'll need to manage your energy more carefully, especially since this class has no boost to Attack Energy Gain. The Power class is best suited for players who want to dominate with physical offense, relying on fast, hard-hitting combos and moves. You’ll excel in close-range combat and have excellent Combatives Charge for frequent special use. However, you’ll need to adjust to the reduced effectiveness of Ki-based ranged attacks and super damage. Careful management of your Ki energy and super moves will be important to mitigate these weaknesses and maximize your strength in battle.

Stat Changes

Rush Damage: 15% Smash Damage: 15% Combo Attack Damage: 15% Throw Damage: 15% Pursuit Damage: 15% Combatives Charge: 30% Rush Bullet Damage: -15% Smash Bullet Damage: -15% Smash Ki Charge Rate: -15% Ki Blast Energy Cost: 10% Rush Super Damage: -5% Blast Super Damage: -5% Blast Ultimate Damage: -5% Parry Damage: 15% Melee Defense: 5% Ki and Super Defense: 5% Sparking Gauge Charge Speed: 20%

Speed

Overview

The Speed Class is built for those who want to focus on quick movements, rapid charge times, and ability usage with a focus on Ki and Sparking recovery. This class offers a trade-off between offensive power and speed, prioritizing mobility and charge speed over raw damage. Strengths: Sparking Gauge Charge Speed: +5% to Sparking Gauge Charge Speed gives this class a boost in energy regeneration, enabling you to reach Sparking Mode faster, giving you access to powerful buffs and abilities. Ki Blast Energy Cost: The +5% to Ki Blast Energy Cost reduces the cost of your Ki-based ranged attacks, allowing for better Ki management and increased frequency of long-range moves. Smash Ki Charge Rate: The +10% increase to Smash Ki Charge Rate improves how fast you can charge up Smash moves, giving you an edge when building towards your special attacks. Skill Point Charge Speed: The +5% to Skill Point Charge Speed enhances how quickly you can recover Skill Points, supporting your ability spam. Blast Recover Speed: The +5% to Blast Recover Speed ensures quicker recovery from Blast-based abilities, helping to recover faster and keep the pressure on your opponent. Weaknesses: Significant Offensive Penalties: This class suffers -5% to Rush Damage, -20% to Smash Damage, and -20% to Combo Attack Damage, making it less effective at dealing physical damage. If you're looking for a class with strong offensive power, this class may not be the best choice. Throw and Pursuit Damage Reduction: The -10% to Throw and Pursuit Damage further weakens your overall offensive potential, making this class more about strategic positioning and speed than raw damage output. Combatives Charge: The -25% penalty to Combatives Charge is quite significant, meaning you'll be able to charge your Combative abilities much slower than other classes, reducing your offensive options. Defensive Weakness: The -10% to Melee Defense and Ki and Super Defense means that while you might be fast, you could be more vulnerable to both physical and energy-based attacks, requiring good positioning and timing to survive. Overall Playstyle: The Speed Class is all about quick movements, fast charge speeds, and constant pressure through Sparking Gauge management and Ki Blast energy control. While it sacrifices offensive strength for faster ability recovery and defensive shortcomings, it excels at outmaneuvering opponents and setting up Sparking Mode quickly. This class is great for players who prefer a mobile playstyle and high-speed action, with an emphasis on building and recovering Sparking Gauge and Skill Points quickly, allowing for more agility-based combat. If you enjoy hit-and-run tactics, ability spam, and Sparking Mode activation to boost your moves, the Speed Class will suit your style.

Stat Changes

Rush Damage: -5% Smash Damage: -20% Combo Attack Damage: -20% Throw Damage: -10% Pursuit Damage: -10% Combatives Charge: -25% Smash Ki Charge Rate: +10% Ki Blast Energy Cost: +5% Parry Damage: -10% Melee Defense: -10% Ki and Super Defense: -10% Blast Recover Speed: +5% Skill Point Charge Speed: +5% Sparking Gauge Charge Speed: +5%

Ki-Blast

Overview

The Ki-Blast class is designed for players who want to focus on Ki-based ranged attacks. It offers strong enhancements to rush and smash bullets, Smash Ki Charge, and Sparking Gauge speed, but it comes with significant penalties to physical damage, combatives charge, and defensive stats. Strengths: Ki-Based Ranged Attacks: The Rush Bullet Damage (15%) and Smash Bullet Damage (15%) boosts make this class very strong in ranged combat, allowing you to deal consistent damage from a distance. Smash Ki Charge Rate: Smash Ki Charge Rate (10%) increases your ability to charge Smash Ki attacks, making your Ki-powered supers more accessible. Skill Point Management: Both Skill Point Auto Recovery (10%) and Skill Point Charge Speed (10%) are enhanced, meaning you can use your abilities and upgrades more frequently. Sparking Gauge Charge Speed: A boost to Sparking Gauge Charge Speed (5%) means you can enter Sparking Mode more often, allowing for a temporary power boost during battle. Weaknesses: Penalties to Physical Damage: With Rush, Smash, Combo, Throw, and Pursuit Damage all at -10%, this class suffers significant reduced physical damage. You’ll need to rely more on Ki attacks and less on physical melee combat. Lower Combatives Charge: The Combatives Charge penalty (-25%) means you’ll charge your skills more slowly, making it harder to perform special attacks without waiting longer between uses. Ki Blast Energy Cost: The Ki Blast Energy Cost is -20%, meaning your Ki-based moves will drain more energy to use, requiring careful energy management. Defensive Weakness: With Melee Defense (-5%) and Ki and Super Defense (-5%), this class has weaker defenses, making it more vulnerable to both physical and Ki-based attacks. The Ki-Blast class is perfect for players who prefer to focus on ranged Ki-based attacks and Sparking Mode. However, the class requires careful management of energy and physical combat, as it has penalties to offensive and defensive stats. You will be less effective in close-range combat but can make up for it by relying heavily on ranged Ki blasts and Sparking Mode for offense.

Stat Changes

Rush Damage: -10% Smash Damage: -10% Combo Attack Damage: -10% Throw Damage: -10% Pursuit Damage: -10% Combatives Charge: -25% Rush Bullet Damage: 15% Smash Bullet Damage: 15% Smash Ki Charge Rate: 10% Ki Blast Energy Cost: -20% Parry Damage: -10% Melee Defense: -5% Ki and Super Defense: -5% Skill Point Auto Recovery: 10% Skill Point Charge Speed: 10% Sparking Gauge Charge Speed: 5%

Almighty

Overview

The Almighty class is a powerhouse focused on solid offensive damage, efficient charge speeds, and overall versatility. With boosts to a variety of damage types and charge abilities, this class is designed for players who want a balanced, high-performance character capable of dishing out damage while managing energy and SP recovery effectively. Strengths: Balanced Damage Output: Rush, Smash, Combo, Throw, and Pursuit Damage all get a 10% boost, ensuring consistent damage in both melee and ranged combat. Quick Charge and Recovery: Combatives Charge gets a 15% boost, meaning faster access to powerful abilities. Skill Point Charge Speed and Sparking Gauge Charge Speed are both improved by 10%, allowing you to use your special abilities more often and keep the pressure on your opponent. SP Efficiency: SP Charge Speed gets a -10% reduction, meaning you'll need to be mindful of your SP usage to keep up with your special abilities. Defensive Boosts: Melee Defense and Ki and Super Defense provide solid protection, with boosts to help mitigate incoming damage and enhance your overall survivability. Weaknesses: Energy Management: There’s no boost to Attack Energy Gain, meaning you may need to rely on energy-efficient strategies to avoid running low on resources during longer fights. Sparking Mode: Pre-Sparking Gauge Decrease Speed and Sparking Mode Gauge Decrease Speed are both impacted negatively (with a -10% decrease in Sparking gauge speed), requiring more careful management of your Sparking Mode activations. The Almighty class is ideal for players who want strong offensive damage, efficient charge speeds, and decent defense. However, careful management of energy and Sparking Mode will be crucial to maintaining sustained effectiveness in longer battles.

Stat Changes

Rush Damage: 10% Smash Damage: 10% Combo Attack Damage: 10% Throw Damage: 10% Pursuit Damage: 10% Combatives Charge: 15% Rush Bullet Damage: 10% Smash Bullet Damage: 10% Rush Super Damage: 10% Blast Super Damage: 10% Blast Ultimate Damage: 10% Parry Damage: 10% Skill Point Charge Speed: 10% Sparking Gauge Charge Speed: 10% Pre-Sparking Gauge Decrease Speed: -10%

Ki Drain Android (Normal)

Overview

The Ki Drain Android (Normal) class is designed primarily for maximizing energy gain, with a very high Attack Energy Gain stat that allows it to regenerate energy incredibly quickly. This makes it ideal for Ki-based combat, but it lacks any other boosts to damage or defense, so it's very specialized. Strengths: Exceptional Energy Regeneration: With an Attack Energy Gain of 113.4%, this class excels at rapidly regenerating energy, enabling frequent use of Ki-based moves, attacks, and supers. This is perfect for players who want to focus on Ki manipulation without worrying about energy depletion. Weaknesses: No Offensive or Defensive Bonuses: The class has no boosts to damage (Rush, Smash, Combo, or Pursuit Damage) or defense (Melee or Ki Defense), meaning it’s very vulnerable in terms of offense and defense. You'll need to rely on your energy management and other strategies to survive and deal damage. Limited Combat Utility: Without any bonuses to damage, charge speed, or defenses, the Ki Drain Android (Normal) class is more of a support class that requires careful planning, as it cannot perform well in direct combat without energy-based attacks. The Ki Drain Android (Normal) class is ideal for players focused on sustained Ki energy generation and long-term fights where you can keep your energy high and unleash multiple Ki-based abilities. However, it requires a strong strategic playstyle since it has no inherent combat strength beyond its energy regeneration. Players will need to compensate for its lack of damage and defense by using other skills or team strategies.

Stat Changes

Attack Energy Gain: 113.4% Cannot Charge Ki Can Absorb Ki

Ki Drain Android (Power)

Overview

The Ki Drain Android (Power) class is a hybrid class that balances offensive power, energy regeneration, and some defensive capabilities. It focuses on high energy gain, allowing you to use Ki abilities frequently, while still providing reasonable boosts to physical damage output. However, it has several penalties to ranged attacks and Ki-based abilities. Strengths: Exceptional Energy Regeneration: Attack Energy Gain (113.4%) is a massive boost, allowing you to regenerate Ki energy very quickly. This is excellent for players who want to continuously use Ki-based attacks and specials. Solid Offensive Power: With Rush, Smash, Combo, Throw, and Pursuit Damage (15%), the class has good physical damage output, making it versatile in both close-range and Ki-based combat. Defensive Capabilities: Melee Defense (5%) and Ki and Super Defense (5%) give a small boost to your durability, making the class a bit more resilient compared to other energy-focused classes. Sparking Mode: Sparking Gauge Charge Speed (20%) allows you to charge up the Sparking Mode gauge faster, which can provide a significant power boost in key moments of battle. Weaknesses: Penalties to Ki-based Ranged Attacks: Rush Bullet Damage (-15%), Smash Bullet Damage (-15%), and Smash Ki Charge Rate (-15%) are all reduced, making your ranged Ki abilities less effective. This means you’ll need to rely on physical attacks more than Ki-based ranged moves. Increased Ki Blast Cost: Ki Blast Energy Cost is boosted by 10%, making it more expensive to use Ki blasts compared to other classes, which can be a significant drawback in long fights where energy management is crucial. Slight Defensive Weakness: While you have a boost to Melee and Ki Defense, the values are relatively low, so you're still vulnerable to high-damage attacks, especially when compared to more defensive-oriented classes. The Ki Drain Android (Power) class is a great choice for players who want to dominate with energy regeneration, using Ki-based specials and physical attacks. It offers good overall offensive capability and energy management, but you'll need to manage your energy carefully to mitigate the penalties to Ki-based ranged attacks and blast costs. The Sparking Mode speed boost is a useful advantage that can swing the battle in your favor if you time it right.

Stat Changes

Rush Damage: 15% Smash Damage: 15% Combo Attack Damage: 15% Throw Damage: 15% Pursuit Damage: 15% Combatives Charge: 30% Attack Energy Gain: 113.4% Rush Bullet Damage: -15% Smash Bullet Damage: -15% Smash Ki Charge Rate: -15% Ki Blast Energy Cost: 10% Parry Damage: 15% Melee Defense: 5% Ki and Super Defense: 5% Sparking Gauge Charge Speed: 20% Cannot Charge Ki Can Absorb Ki

Infinite Ki Android (Normal)

Overview

The Infinite Ki Android (Normal) class is very simple, with a heavy emphasis on energy regeneration. This class is primarily focused on boosting Ki energy gain, making it ideal for players who want to quickly accumulate energy for their Ki-based attacks or abilities. Strengths: Energy Regeneration: The Attack Energy Gain (30%) is the standout feature, allowing you to regenerate energy at a much faster rate compared to other classes. This makes it very efficient in using Ki-based abilities and super moves. Weaknesses: Lack of Offensive and Defensive Bonuses: This class doesn't provide any significant boosts to damage output (Rush, Smash, Combo, or Pursuit Damage) or defensive stats, leaving it weak in both melee combat and defense. Limited Combat Utility: With no other bonuses to damage, defense, or charge speed, this class is heavily reliant on the player’s ability to manage energy effectively. The Infinite Ki Android (Normal) class is perfect for players who want to maximize energy generation and rely on Ki-based attacks. However, it lacks offensive and defensive strengths, meaning players need to compensate with strategy and careful positioning in battle.

Stat Changes

Attack Energy Gain: 30% Cannot Charge Ki Ki Auto Recover

Infinite Ki Android (Power)

Overview

The Infinite Ki Android Power class is a strong, energy-focused class that emphasizes Ki management, damage, and charge speed. While it has some penalties in certain areas like rush bullet and smash Ki abilities, it compensates with boosts to attack energy gain, combatives charge, and sparking gauge speed. Strengths: High Energy Regeneration: With Attack Energy Gain (30%) and Combatives Charge (30%), this class is great at building energy quickly and using it efficiently for Ki-based abilities and supers. Solid Damage Output: The Rush, Smash, Combo, Throw, and Pursuit Damage boosts (15%) make this class well-rounded in terms of offensive capability, particularly in physical combat. Defensive Capabilities: Melee Defense (5%) and Ki and Super Defense (5%) provide some basic protection, which helps reduce incoming damage, though not as much as other classes with higher defense stats. Sparking Gauge Speed: With a Sparking Gauge Charge Speed increase of 20%, you’ll access Sparking Mode more frequently, giving you a boost in power during critical moments. Weaknesses: Negative Modifiers on Ki-based Abilities: The Rush Bullet Damage (-15%), Smash Bullet Damage (-15%), and Smash Ki Charge Rate (-15%) are reduced, which limits the effectiveness of ranged and Ki-based attacks. Ki Blast Energy Cost: Ki Blast Energy Cost has a moderate penalty of 10%, meaning that using Ki-based moves will consume more energy than usual. Defensive Weakness: The class has relatively low defense boosts, meaning it’s not as tanky as other classes with higher Melee Defense or Ki Defense. The Infinite Ki Android Power class is excellent for players who prioritize quick energy gain, powerful physical damage, and efficient use of Sparking Mode. While it does have some weaknesses in ranged and Ki-based abilities, the class shines when you focus on building energy quickly and unleashing devastating physical attacks. However, players will need to carefully manage Ki energy costs and plan for the class's defensive limitations.

Stat Changes

Rush Damage: 15% Smash Damage: 15% Combo Attack Damage: 15% Throw Damage: 15% Pursuit Damage: 15% Combatives Charge: 30% Attack Energy Gain: 30% Rush Bullet Damage: -15% Smash Bullet Damage: -15% Smash Ki Charge Rate: -15% Ki Blast Energy Cost: 10% Parry Damage: 15% Melee Defense: 5% Ki and Super Defense: 5% Sparking Gauge Charge Speed: 20% Cannot Charge Ki Auto Ki Recover

Infinite Ki Android (Ki-Blast)

Overview

The Infinite-Ki-Android-Ki-Blast class is designed for players who favor a Ki-heavy playstyle and want to deal massive blast damage while maintaining a steady energy flow. This class sacrifices some melee combat and defensive capabilities to maximize Ki energy management and blast abilities, making it highly specialized for ranged combat and energy regeneration. Strengths: Ki Energy Management: Attack Energy Gain (30%) significantly boosts energy regeneration, allowing for more frequent use of blast and special attacks. Additionally, Skill Point Charge Speed (10%) and Sparking Gauge Charge Speed (5%) allow faster access to SP and Sparking mode, improving overall versatility. Blast Damage: Rush Bullet Damage and Smash Bullet Damage (15%) increase the class's effectiveness in ranged combat. Smash Ki Charge Rate (10%) also helps charge special Ki-based attacks quickly. Energy Efficiency: Ki Blast Energy Cost is reduced by -20%, making Ki-based moves more efficient and allowing you to use more powerful attacks without draining your energy too quickly. Weaknesses: Melee Combat Weakness: The Infinite-Ki-Android-Ki-Blast class has negative modifiers in Rush, Smash, Combo, and Pursuit Damage (-10%), making it less effective in close-range combat. Defensive Vulnerabilities: Melee Defense and Ki and Super Defense are both -5%, leaving the class more vulnerable to physical and energy-based attacks compared to other classes with better defensive stats. Slow Charge and Combatives: Combatives Charge is reduced by -25%, which means it will take longer to access your special abilities and powerful moves, putting you at a disadvantage in fast-paced combat. The Infinite-Ki-Android-Ki-Blast class excels in ranged Ki attacks and energy regeneration. While it sacrifices melee damage and defense, it offers immense power in ranged combat and exceptional energy efficiency, making it ideal for players who want to focus on Ki blasts and energy management. However, it requires careful strategy to offset its melee and defensive weaknesses.

Stat Changes

Rush Damage: -10% Smash Damage: -10% Combo Attack Damage: -10% Throw Damage: -10% Pursuit Damage: -10% Combatives Charge: -25% Attack Energy Gain: 30% Rush Bullet Damage: 15% Smash Bullet Damage: 15% Smash Ki Charge Rate: 10% Ki Blast Energy Cost: -20% Parry Damage: -10% Melee Defense: -5% Ki and Super Defense: -5% Skill Point Charge Speed: 10% Sparking Gauge Charge Speed: 5% Cannot Charge Ki Auto Ki Recover

Super Saiyan

Overview

The Super Saiyan Class offers a balanced mix of offensive power and defensive stability, making it a solid choice for players looking to enhance their overall fighting capabilities. With boosts to damage, charge speeds, and Sparking Gauge management, this class provides a well-rounded approach to combat, suitable for players who want both offensive and defensive flexibility. Strengths: Damage Boosts: The class provides a +12% boost to Rush Damage, Smash Damage, Combo Attack Damage, Rush Bullet Damage, and Smash Bullet Damage, making it a solid choice for dealing consistent damage in all phases of combat. Versatile Abilities: The +10% to Throw Damage, Pursuit Damage, Smash Ki Charge Rate, Rush Super Damage, Blast Super Damage, Blast Ultimate Damage, and Parry Damage makes this class effective at utilizing a variety of attacks, from close-range to energy-based moves. Skill Point Charge Speed: The +10% to Skill Point Charge Speed improves how quickly you recover Skill Points, supporting your ability to spam special moves. Combatives Charge: The +10% to Combatives Charge ensures faster charging of Combative abilities, allowing you to take advantage of strong moves like Rush and Smash Ki more frequently. Weaknesses: Energy Management: The -10% penalty to Attack Energy Gain means you may generate energy more slowly than other classes, which can limit your ability to use Ki-based moves as frequently. This makes energy management more critical in battle. Pre-Sparking Gauge Decrease Speed: The -10% penalty to Pre-Sparking Gauge Decrease Speed means that Sparking Mode activation may be slightly slower, requiring better timing to fully capitalize on your Sparking Mode abilities. Overall Playstyle: The Super Saiyan Class is a well-balanced class designed for players who want to deal significant damage while still having access to a variety of abilities and attack types. Offensive capabilities are the core strength of this class, with substantial boosts to damage output across Rush, Smash, Combo, Pursuit, and Blast-based attacks. While it may have a slightly slower energy generation rate, the class excels at charging abilities quickly, allowing you to use powerful Sparking and Combative moves more frequently. The +10% to Skill Point Charge Speed and Combatives Charge help ensure that you can continuously perform high-damage attacks. Overall, the Super Saiyan Class is great for players looking for a well-rounded fighter who can deal solid damage while still maintaining enough utility and charge speed to perform well in various combat situations. If you enjoy high damage output, strong versatility in abilities, and can manage energy effectively, this class should suit your playstyle.

Stat Changes

Rush Damage: +12% Smash Damage: +12% Combo Attack Damage: +12% Throw Damage: +10% Pursuit Damage: +10% Combatives Charge: +10% Attack Energy Gain: -10% Rush Bullet Damage: +12% Smash Bullet Damage: +12% Smash Ki Charge Rate: +10% Rush Super Damage: +10% Blast Super Damage: +10% Blast Ultimate Damage: +10% Parry Damage: +10% Skill Point Charge Speed: +10% Pre-Sparking Gauge Decrease Speed: -10%

Fusion

Overview

The Fusion class is a versatile hybrid, excelling in both offense and defense while offering solid energy and charge management. It balances a wide range of powerful attacks with defensive boosts, making it ideal for players who want a flexible, all-around class with a focus on both physical and Ki-based damage. Strengths: Strong Damage Output: Boosts to Rush, Smash, Combo, and Ki Blast Damage (13%) make this class versatile in both melee and ranged attacks. Fast Charge Speed: Combatives Charge (15%) and Smash Ki Charge Rate (15%) ensure quick special attacks and high uptime on abilities. Energy Efficiency: Ki Blast Energy Cost is reduced by 10%, while Skill Point Charge Speed increases by 10%, allowing faster use of abilities. Defensive Resilience: With Melee Defense (5%) and Ki & Blast Defense (5%), Fusion has solid resistance against physical and energy-based damage. Weaknesses: Energy Management: Attack Energy Gain is -15%, requiring more careful use of energy. Sparking Mode: Sparking Gauge Decrease Speed is reduced by -15%, meaning Sparking Mode drains slower, which can make it harder to activate and maintain at optimal times. Fusion is ideal for players who want a balanced, adaptable playstyle with strong damage output and reliable defense, but will need to manage energy carefully to avoid running low during extended battles.

Stat Changes

Rush Damage: 13% Smash Damage: 13% Combo Attack Damage: 13% Throw Damage: 10% Pursuit Damage: 10% Combatives Charge: 15% Rush Bullet Damage: 13% Smash Ki Damage: 13% Smash Ki Charge Rate: 15% Ki Blast Energy Cost: 10% Rush Super Damage: 10% Blast Super Damage: 10% Blast Ultimate Damage: 10% Parry Damage: 10% Melee Defense: 5% Ki and Blast Defense: 5% Skill Point Charge Speed: 10% Sparking Gauge Decrease Speed: -15%

God

Overview

The God class is a versatile, well-rounded choice with balanced offensive, defensive, and charging abilities. It excels in many areas, offering strong damage, fast charge rates, and good defensive stats to stay competitive in various combat scenarios. Strengths: Strong Offensive Damage: The God class gets boosts to Rush, Smash, Combo, and Pursuit Damage (15%), allowing for solid performance in both melee and Ki-based combat. Additionally, Parry Damage (15%) rewards skilled counters. Efficient Charge Speed: Combatives Charge (15%) and Smash Ki Charge Rate (15%) allow for fast activation of powerful attacks and special abilities. Solid Defenses: Melee Defense and Ki and Super Defense (10%) provide good protection, making the God class resilient against both physical and energy attacks. Weaknesses: Energy Management: Without any boosts to Ki Blast Energy Cost or Attack Energy Gain, managing energy becomes more critical, as you won't regenerate energy faster than usual. Blast Recovery: Blast Recover Speed is reduced by -20%, meaning it takes longer to recover after using blast-based attacks, which may leave you vulnerable during recovery. The God class is ideal for players who want a balanced fighter capable of handling various situations. While it doesn't have specific energy or blast recovery boosts, its overall versatility makes it a strong choice for many combat styles, as long as you manage your energy and recovery speeds effectively.

Stat Changes

Rush Damage: 15% Smash Damage: 15% Combo Attack Damage: 15% Pursuit Damage: 15% Combatives Charge: 15% Rush Bullet Damage: 10% Smash Bullet Damage: 10% Smash Ki Charge Rate: 15% Rush Super Damage: 10% Blast Super Damage: 10% Blast Ultimate Damage: 10% Parry Damage: 15% Melee Defense: 10% Ki and Super Defense: 10% Blast Recover Speed: -20%

Secret

Overview

The Secret Class is a highly offensive class that focuses on delivering consistent damage across both physical and energy-based attacks, while providing strong Combatives Charge and Sparking Gauge Charge Speed. This class excels at using special moves frequently and building up your power for super attacks. Strengths: High Damage Output: The Rush, Smash, Combo, Throw, and Pursuit Damage boosts (all 15%) make this class very effective at dealing consistent physical damage in combat. You’ll excel at quick and powerful attacks that wear down enemies fast. Combatives Charge and Smash Ki Charge: With Combatives Charge (20%) and Smash Ki Charge Rate (20%), you’ll quickly charge up your special attacks, allowing for frequent use of rush supers and blast supers. This makes you dangerous in terms of special move usage, keeping your pressure on the opponent high. Rush and Blast Super Damage: Both Rush Super Damage (15%) and Blast Super Damage (15%) boosts make your special attacks even more devastating. When you're ready to use your super moves, they hit harder, making your supers and ultimate moves more rewarding. Sparking Gauge Charge Speed: The Sparking Gauge Charge Speed (20%) is a big advantage, helping you charge your Sparking Mode faster to gain temporary buffs that increase your power during key moments in battle. Skill Point Charge Speed: The Skill Point Charge Speed (10%) boosts your ability to charge Skill Points faster, allowing you to use more abilities over the course of a fight. Weaknesses: Lower Defensive and Recovery Stats: There are small penalties to Ki and Super Defense (-5%) and Blast Recover Speed (-10%). This means you’ll be a bit more vulnerable to incoming attacks and might have a slower recovery when taking damage from Blast-based attacks. No Direct Ki Energy Gain: The class doesn't offer a boost to Attack Energy Gain, which means you’ll need to rely on your attack strategy to generate energy for your special moves. This requires you to manage your energy consumption carefully. The Secret Class is ideal for players who enjoy a fast-paced, high-damage playstyle, constantly using combos and special moves. The class offers a balance between physical and Ki-based combat with strong special attack charge speeds and damage boosts. However, you'll need to manage your defense and energy levels carefully since this class doesn't have strong defensive boosts or direct energy gain. It’s perfect for players who want to keep the pressure on with consistent damage and rapid special move execution.

Stat Changes

Rush Damage: 15% Smash Damage: 15% Combo Attack Damage: 15% Throw Damage: 15% Pursuit Damage: 15% Combatives Charge: 20% Smash Ki Charge Rate: 20% Rush Super Damage: 15% Blast Super Damage: 15% Blast Ultimate Damage: 15% Skill Point Charge Speed: 10% Sparking Gauge Charge Speed: 20%

Rival

Overview

The Rival Class is a versatile and balanced class, offering boosts to various types of damage and Skill Point Charge Speed while maintaining neutral performance across most other areas. It is a good choice for players who prefer a balanced playstyle that doesn’t focus too heavily on one particular area of combat. Strengths: Balanced Offensive Damage: This class provides 10% boosts to Rush Damage, Combo Attack Damage, Rush Bullet Damage, and Rush Super Damage, allowing you to deal consistent damage across a variety of attack types. It is especially useful for players who like to mix melee and Ki-based attacks in combat. Blast Super Damage: The Blast Super Damage (10%) boost enhances your Blast Super attacks, making them more impactful in battle when you need a high-powered special move. Parry Damage: The Parry Damage (10%) bonus makes your parries more effective, allowing you to turn your opponent’s attacks against them more efficiently. Skill Point Charge Speed: With Skill Point Charge Speed (10%), you can charge up your skills faster, enabling more frequent use of your abilities in battle. Weaknesses: Minor Penalties to Some Stats: There are small penalties to Throw Damage (-5%) and Pursuit Damage (-5%), which means you'll deal slightly less damage in these areas. However, the penalties are not significant enough to severely affect your overall performance. No Major Boosts in Defense or Ki Energy: This class doesn't offer significant defensive bonuses or Attack Energy Gain improvements, so it may struggle a bit in terms of energy regeneration and defensive resilience when compared to other classes. The Rival Class is a well-rounded option for players who want a solid, versatile character that can handle both physical and Ki-based combat without specializing in one over the other. You get a lot of small boosts in different areas of offense, which helps maintain a consistent damage output in various situations. While you won’t have any major weaknesses, you also won’t have any strong, standout traits—this makes the Rival Class a good pick for players who want balance and flexibility.

Stat Changes

Rush Damage: 10% Combo Attack Damage: 10% Rush Bullet Damage: 10% Rush Super Damage: 10% Blast Super Damage: 10% Parry Damage: 10% Skill Point Charge Speed: 10%

Villain

Overview

The Villain Class is a powerful offensive class that focuses on high burst damage through Pursuit and Blast attacks. It offers strong boosts to Throw Damage, Pursuit Damage, and Blast Ultimate Damage, making it ideal for players looking to deal big hits and finish off enemies with powerful attacks. Strengths: High Damage Potential: The +15% to Throw Damage and Pursuit Damage combined with +17.5% to Blast Super and Blast Ultimate Damage makes this class exceptionally strong in finishing moves and special attacks. Skill Point Charge Speed: The +10% to Skill Point Charge Speed helps players recover Skill Points more quickly, which is crucial for repeated use of powerful attacks and combos. Weaknesses: Energy Generation: The -10% penalty to Attack Energy Gain means your character will generate energy slower, making it more challenging to build up energy for Ki-based abilities and rush moves. Pre-Sparking Gauge Decrease Speed: The -10% penalty to Pre-Sparking Gauge Decrease Speed means your Sparking Mode activation will be slower, requiring better timing to use this powerful mode effectively. Overall Playstyle: The Villain Class is tailored for players who want to maximize burst damage and quick finishers. With high boosts to Pursuit, Throw, and Blast Ultimate damage, this class excels in delivering heavy hits that can overwhelm opponents quickly. However, the slower energy generation and slower Sparking activation can be limiting, so players will need to be strategic in managing energy and timing their Sparking Mode for maximum damage. If you prefer a damage-heavy style with powerful finisher moves and blast-based attacks, the Villain Class could be the perfect choice for your playstyle. Be sure to keep an eye on energy levels and Sparking Mode timing to get the most out of its potential.

Stat Changes

Throw Damage: +15% Pursuit Damage: +15% Combatives Charge: +0% Attack Energy Gain: -10% Rush Super Damage: +10% Blast Super Damage: +17.5% Blast Ultimate Damage: +17.5% Pre-Sparking Gauge Decrease Speed: -10% Skill Point Charge Speed: +10%

Legendary Super Saiyan

Overview

The Legendary Super Saiyan class is a high-damage powerhouse that excels in both physical combat and Ki-based damage, but it comes with some defensive weaknesses. Strengths: High Offensive Power: With Rush, Smash, Combo, Throw, and Pursuit Damage all at 35%, this class excels at close-range combat. It delivers massive damage in physical attacks, making it ideal for aggressive players who want to dominate with powerful combos. Decent Energy Damage: Rush Bullet Damage (10%) and Smash Bullet Damage (10%) provide additional Ki-based ranged damage, so you're not solely reliant on physical attacks. This gives you versatility in combat, as you can mix ranged and melee options effectively. Boost to Super Damage: The class boosts Rush Super Damage (10%), Blast Super Damage (5%), and Blast Ultimate Damage (5%), enhancing the effectiveness of your super and ultimate moves. This helps in dealing significant damage with your special moves, especially when used strategically. Weaknesses: Defensive Weakness: Melee Defense (-13%) and Ki and Super Defense (-13%) are significantly reduced, making this class more vulnerable to both physical and energy-based attacks. You’ll need to rely on your offense and offensive momentum to overwhelm enemies before they can exploit these weaknesses. Energy Management Challenges: With no increase in Attack Energy Gain, this class doesn't regenerate energy faster than other classes, so managing your Ki energy becomes more critical, especially when you're relying on high-damage moves that consume energy. The Legendary Super Saiyan class is a great choice for players who want to maximize their damage output, both physically and through Ki blasts. However, it requires a more aggressive playstyle since it has lower defenses. To succeed, you'll need to pressure enemies with constant attacks, both ranged and close-range, while being mindful of your energy levels and staying on the offensive to avoid being overwhelmed.

Stat Changes

Rush Damage: 35% Smash Damage: 35% Combo Attack Damage: 35% Throw Damage: 35% Pursuit Damage: 35% Combatives Charge: 15% Rush Bullet Damage: 10% Smash Bullet Damage: 10% Rush Super Damage: 10% Blast Super Damage: 5% Blast Ultimate Damage: 5% Melee Defense: -13% Ki and Super Defense: -13% Armor Vs Melee and Ki Blast

Giant

Overview

The Giant class is designed to crush opponents with overwhelming power and defense. This class excels at delivering massive damage through melee and throw-based attacks, while also being highly resilient to physical damage. However, it requires strategic management of energy and certain abilities due to some weaknesses in energy. Strengths: Massive Damage: With Smash Damage (250%) and Throw Damage (250%), the Giant class is capable of dealing enormous damage in close combat, especially with smash and throw-based moves. High Charge Speed: Combatives Charge (40%) allows for faster access to powerful abilities and specials, keeping the pressure on your opponent. Defensive Resilience: Melee Defense (30%) gives this class strong resistance against physical damage, helping you tank hits while dealing damage back. Energy Gain: Attack Energy Gain (5%) ensures some extra energy regeneration, helping to sustain your abilities over time. Weaknesses: Negative Modifiers: Some attacks have negative modifiers, such as Combo Attack Damage (-10%), Rush Bullet Damage (-10%), and Smash Ki Charge Rate (-15%), meaning you'll need to focus on your strong melee and throw attacks rather than rapid combos or ranged bullet moves. Ki and Parry Weakness: Ki and Super Defense (-10%) and Parry Damage (-10%) are relatively weaker, which may leave you vulnerable to energy-based and counter-attacking playstyles. The Giant class is a powerhouse designed for players who enjoy slow but devastating melee combat. Its weaknesses in energy management and ranged attacks mean you’ll need to focus on close-range dominance and strategy to overcome opponents that can outpace or outmaneuver you.

Stat Changes

Rush Damage: 20% Smash Damage: 250% Combo Attack Damage: -10% Throw Damage: 250% Pursuit Damage: 15% Combatives Charge: 40% Attack Energy Gain: 5% Rush Bullet Damage: -10% Smash Bullet Damage: -10% Smash Ki Charge Rate: -15% Blast Super Damage: 10% Blast Ultimate Damage: 10% Parry Damage: -10% Melee Defense: 30% Ki and Super Defense: -10% Armor Vs Melee and Ki Blast

Skill-User

Overview

The Skill User Class is a specialized class that sacrifices some of its offensive capabilities in exchange for a strong focus on defense and Skill Point management. It excels in defensive resilience and recovery but struggles in offensive power. This class is ideal for players who prefer a defensive playstyle with the ability to charge abilities quickly. Strengths: Strong Defensive Boosts: The Ki and Super Defense boost of +30% makes this class highly resistant to Ki and Super attacks, giving you an edge in matches where you need to absorb damage and outlast your opponent. Skill Point Auto Recovery: A massive +50% boost to Skill Point Auto Recovery means you can regenerate your Skill Points much faster. This is especially valuable if you rely on ability spamming or need to use multiple powerful abilities during a fight. Skill Point Charge Speed: The +5% Skill Point Charge Speed means you'll charge your Skill Points slightly faster, allowing you to access your special moves and abilities more frequently. Weaknesses: Damage Penalties: The class suffers significant penalties to damage, with -12% reductions across all forms of physical damage (Rush, Smash, Combo, Throw, and Pursuit). This makes your offensive attacks less effective, so you'll need to rely on your special abilities to deal damage. Lower Charge Speed for Ki-based Attacks: There’s also a -12% penalty to Rush Bullet Damage and Smash Bullet Damage, which will reduce the effectiveness of your Ki-based ranged attacks. Combatives Charge: The -15% penalty to Combatives Charge reduces the speed at which you can charge your special Combative moves. This can make it harder to use powerful Combative skills as quickly as other classes. Overall Playstyle: The Skill User Class is great for players who prioritize survival and ability management over raw offensive power. The huge defensive buffs make it ideal for tanking Ki-based attacks and surviving longer in battle. The high Skill Point Auto Recovery helps keep you using your abilities more often, while the slight boost to Skill Point Charge Speed ensures that you can quickly get back to using your specials. However, if you prefer dealing heavy damage with physical attacks, this class may feel underwhelming as its damage output is significantly reduced. This class is best suited for strategic players who prefer sustained fights where they can outlast their opponents and use abilities efficiently rather than relying on brute force.

Stat Changes

All Damage Types (Rush, Smash, Combo, Throw, Pursuit): -12% Combatives Charge: -15% Rush Bullet Damage: -12% Smash Bullet Damage: -12% Blast Super Damage: -12% Blast Ultimate Damage: -10% Ki and Super Defense: +30% Skill Point Auto Recovery: +50% Skill Point Charge Speed: +5%

Skill-User (Yajirobe)

Overview

The Skill User (Yajirobi) Class is very similar to the regular Skill User Class, with a stronger emphasis on Skill Point regeneration and defensive traits. This class has the same offensive penalties but excels at recovery and Sparking Gauge manipulation, making it ideal for players who prefer a survival-focused, ability-heavy playstyle. Strengths: Skill Point Auto Recovery: The +50% boost to Skill Point Auto Recovery is a standout feature, allowing you to regenerate Skill Points faster and continuously use abilities throughout the battle. This is perfect for ability spammers who want to keep applying pressure with specials. Skill Point Charge Speed: The +5% Skill Point Charge Speed allows you to recover Skill Points a bit quicker, which can be useful in combination with your Auto Recovery to keep your special abilities flowing. Defensive Buffs: Like the regular Skill User Class, the Yajirobi Class is defensive, with notable penalties to damage and Combatives Charge. However, it does have the Ki and Super Defense advantage that helps you tank Ki and Super-based attacks better than more offensive-focused classes. Weaknesses: Significant Offensive Penalties: As with the regular Skill User, this class suffers -12% to all damage types (Rush, Smash, Combo, Throw, Pursuit) and -12% to Rush and Smash Bullet Damage. This means that physical damage output is reduced, and your Ki-based ranged attacks won’t hit as hard as other classes. Slower Combative Charge: The -15% penalty to Combatives Charge is another drawback, meaning you will charge special Combative skills slower, reducing your ability to quickly use powerful moves. Blast Super and Ultimate Damage: The Blast Super and Blast Ultimate Damage also suffer from -12% and -10% reductions, which weakens the overall Blast damage output of your special moves. Overall Playstyle: The Skill User (Yajirobi) class is designed for players who prefer strategic play and ability management rather than focusing on raw damage. It is highly effective for players who want to spam abilities due to the fast Skill Point regeneration and the boost to defense, especially when dealing with Ki and Super-based attacks. The key to success with this class lies in patience and resource management, relying on consistent use of abilities and special moves rather than physical damage. If you're someone who enjoys sustained fights where defensive play and ability usage are paramount, and you're comfortable dealing less physical damage, the Skill User (Yajirobi) class will work very well for you.

Stat Changes

All Damage Types (Rush, Smash, Combo, Throw, Pursuit): -12% Combatives Charge: -15% Rush Bullet Damage: -12% Smash Bullet Damage: -12% Blast Super Damage: -12% Blast Ultimate Damage: -10% Skill Point Auto Recovery: +50% Skill Point Charge Speed: +5%

Infinite Ki Android (Giant)

Overview

The Infinite Ki (Giant) class is designed for players who want to capitalize on overwhelming physical offense and high energy recovery. Its immense damage potential through physical attacks, fast Combatives Charge, and Ki Auto Recovery make it a brute force powerhouse. However, the inability to charge Ki manually and the penalties to Ki-based ranged attacks and supers require careful energy management and make this class less suited for players who prefer a balanced approach to offense. If you enjoy playing as a tanky, high-damage dealer with minimal reliance on Ki charging, but are willing to adjust your playstyle to handle energy management and weak Ki attacks, Infinite Ki (Giant) could be a great choice for you.

Stat Changes

Attack Energy Gain: 30% Cannot Charge Ki Ki Auto Recover Rush Damage: 20% Smash Damage: 250% Combo Attack Damage: -10% Throw Damage: 250% Pursuit Damage: 15% Combatives Charge: 40% Attack Energy Gain: 5% Rush Bullet Damage: -10% Smash Bullet Damage: -10% Smash Ki Charge Rate: -15% Blast Super Damage: 10% Blast Ultimate Damage: 10% Parry Damage: -10% Melee Defense: 30% Ki and Super Defense: -10% Armor Vs Melee and Ki Blast

Infinite Ki Android (Villain)

Overview

The Infinite Ki Android (Villain) class is designed for players who want to dominate with energy-based attacks, particularly Ki Supers and Ki Ultimate Attacks. It offers solid energy regeneration through Ki Auto Recovery and a significant boost to Attack Energy Gain, making it easier to perform powerful Blast Super and Ultimate Damage attacks. However, the inability to manually charge Ki and the penalties to Pre-Sparking Gauge Decrease Speed and Combatives Charge make this class less suited for players who prefer a more balanced, physically focused approach.

Stat Changes

Attack Energy Gain: 30% Cannot Charge Ki Ki Auto Recover Throw Damage: +15% Pursuit Damage: +15% Combatives Charge: +0% Attack Energy Gain: -10% Rush Super Damage: +10% Blast Super Damage: +17.5% Blast Ultimate Damage: +17.5% Pre-Sparking Gauge Decrease Speed: -10% Skill Point Charge Speed: +10%